TableMinis D&D Series:
Keys from the Golden Vault
A collection of 13 heist adventures for levels 1-11
Some jobs require more than simply wielding a sword or slinging a spell.
Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution.
The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your character.
List of Adventures in Keys from the Golden Vault
Part 1: The Murkmire Malevolence
Retrieve a mysterious egg ensconced in a museum to avert disaster.
Part 2: The Stygian Gambit
Rob a Nine Hells—themed casino built with stolen money.
Part 3: Reach for the Stars
Search for The Celestial Codex in a mansion warped by the Far Realm.
Part 4: Prisoner 13
Obtain the key to a vault from a spymaster imprisoned in Revel’s End.
Part 5: Tockworth’s Clockworks
Liberate a svirfneblin town besieged by clockwork automatons.
Part 6: Masterpiece Imbroglio
Infiltrate a thieves’ guild to retrieve a stolen painting.
Part 7: Axe from the Grave
Recover a stolen mandolin to lay a dead bard’s spirit to rest.
Part 8: Vidorant’s Vault
Retrieve a stolen diadem from the vault of a notorious thief.
Part 9: Shard of the Accursed
Use a magical shard to mend a giant’s broken heart and save a town from destruction.
Part 10: Heart of Ashes
Retrieve a king’s heart to save his kingdom from a terrible fate.
Part 11: Affair on the Concordant Express
Obtain information from a stranger traveling aboard an interplanar train.
Part 12: Party at Paliset Hall
Snatch a diamond from an archmage in the Feywild.
Part 13: Fire and Darkness
Wrest the Book of Vile Darkness from an efreeti and his lackeys.